DCAM Synth Squad
OK, let’s get this out of the way right up front. I work for FXpansion so you can take this entire blog post with as big a pinch of salt as you feel is necessary…
DCAM Synth Squad is right around the corner. It’s been in development for something like 8 years, not in the form it is now of course, but the underlying technology (DCAM – Discrete Component Analog Modeling) has, and it’s culmination is about to be unleashed on the software world. I’m excited. Really.
The reason I’m excited is because it’s a kick arse product. I’ve always felt that software synthesizers lacked a certain character, a wildness that real analog synths have in spades. They did the job of course, but using a virtual synthesizer always felt a bit like drinking instant coffee. It does the job, but it’s no Jamaican Blue Mountain. (EDIT: Damn, that sounded pretentious!)
Synth Squad is different. Really.
If you’re into synths, I think you’re going to love Synth Squad. I know I work for FXpansion, but I’m speaking as Rozzer. And I wouldn’t write anything on this blog that I didn’t mean. Just check em out.