I’ve been listening to a lot of old rave tunes lately, and for a long time I’ve been thinking it might be fun to write one. To make it more interesting, I used only one bit of software, FXpansion’s Geist. No host, no other plugins, no hardware.
Geist is the perfect sampler for this. It’s not unlike using an MPC in terms of features and workflow and a fair few rave tunes were written with them back in the day, along with trackers and Atari STs, neither of which I have access to or any desire to meddle with ever again.
So without further ado, and with tongue firmly in cheek, here is the result:
Because I’m feeling the old skool love, here is the Geist preset for this tune. It will even load in the demo version. Now, I’m off to find my white gloves and whistle…
I’ve spent about the last year putting this bank together. Not full time of course, I do have the other things to do occasionally, but this bank represents many late nights nonetheless.
Here’s a set of sequences that I programmed for AudioRealism’s BassLine Pro. You can actually hear most of them at work in the mp3 demo over at the product page, but they never made it into the installer, so i’m throwing them up here instead.
This is a damn fine plugin. I recommend it to anyone looking for a raw analog sound. My one complaint though, is that the sequencer is AWFUL to program. It’s modelled fairly precisely on the TB303 seqeuncer. Fair enough, you might think, but why recreate the inflexibilities of old hardware? The TB303 wasn’t exactly a joy to program in the first place. I can only imagine how much more fun a plug like this would be to program if it had a piano-roll type interface for the sequencer.
Here’s a mini bank of 32 presets I did for PSP Nitro. It’s a massively underrated multi-fx plugin, with crazy routing possibilities that I’ve only seen in top-end hardware fx boxes. If you’re in the market for a nice multi-fx (sans reverb) then I recommend you check it out, and if you already own it, then what are you waiting for…?
The second patch is a plucked string (sounds very much like an accoustic guitar). Its vaguely based on the Karpus Strong theory of a small amount of noise going through a tuned delay (a comb filter in this case). Its a really simple patch but sounds remarkably good!
I’m pretty new to this stuff, and there doesn’t seem to be alot of info on physical modelling with modular synths on the net, so if anyone has any good tips or links, I’d love to hear them.
I made a set of Cubase SX drum maps for all the factory drum kits in BFD and BFX XFL. If you haven’t already checked it out, BFD is the dog’s bollocks of realistic drum plugins.
This is a brand new bank of 128 sounds for the Waldorf MicrowaveXT. Its got filmic style atmospheres, pads, basses, plucks, and general madness that’s typical of this synth. Alot of them were made using SoundTower’s Microwave Editor, which has a neat genetics system for making children from two parent patches. Madness!